But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. I need to learn how to use the env_microphone seriously. Weapons Sound Mods for Half-Life (HL) Ads keep us online. 'If I could tune the volume really low and quiet, the music would still be playing and it would have that effect, but the player wouldn't physically hear it IRL, so it wouldn't matter if it was playing when it's at a low volume, then when it's pressed it will go back to audible volume and the player could hear the continuously streaming radio music. It's really frustrating.ĭo you think this could be the same case? 'Since the player is not in distance (I'm not sure what you mean by 'from the player area of the map', I suppose you mean within the skybox or under/near the radio?) of the ambient_generic when the microphone is off, 'supposedly, they can not hear it and it will turn to the same volume thing and then I think it wouldn't have the same radio feeling. I tried the volume thing and it won't go under 1.0, 'not to a value of, 'for example- 0.05, it just mutes the sound (even at 0.9 or any below 1.0) and then when I made an output playing a few seconds after that set the volume back to 10, the song just starts over. If anyone knows a way to do this, 'please help me. A sound entry can define the meaning of a sound to NPCs, its pitch and volume, how far away it can be heard from (attenuation), and can be used to randomise which precise sound file is played. Is there a way to get that stuff for free or will I have to buy an inferior version of a game I already own just for gmod Share Sort by: Best. Soundscripts contain 'sound entries' that are used to wrap Source-specific playback instructions around WAV or MP3 files. Is there a way to do this properly? I tried the volume thing and it won't go under 1.0, 'not to a value of, 'for example- 0.05, it just mutes the sound (even at 0.9 or any below 1.0) and then when I made an output playing a few seconds after that set the volume back to 10, the song just starts over. I already own Half Life and Gmod but I want Half Life maps and models and textures in Gmod but I dont want to buy Half Life Source. ![]() ![]() 'Another way would be to teleport the sound to the skybox or an enclosed room to simulate it turned off and then teleport it back to the radio when it is pressed and turned back 'on'. I mean that I'm trying to make it seem like the radio is turned off when pressed- but really just turn the volume down to simulate shutting it off and then when it's pressed again, it will go back to audible volume (to simulate turning it back on), to make it seem like the radio station has been streaming the ongoing music through the conduit radio while it was 'off'. I'm trying to make a radio in my map that continues playing music when it's off, to make it seem like the tuned radio station has been spiting the same broadcast for the next few minutes after turning it off.
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